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The Walking Dead (video game) - Wikipedia

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This article is about the Telltale game.
For other video games based on the franchise, see and.
The Walking Dead Telltale Games Director s Dennis Lenart Eric Parsons Nick Herman Sean Ainsworth Sean Vanaman Jake Rodkin Harrison G.
Based onthe game consists of five episodes, released between April and November 2012.
The game is the first of published by Telltale.
The game takes place in the same fictional world as the comic, with events occurring shortly after the onset of the in.
However, most of the characters are original to the game, which centers on and convicted criminalwho helps to free download for android gameloft and subsequently care for a young girl named.
Kirkman provided oversight for the game's story to ensure it corresponded to the tone of the comic, but allowed Telltale to handle the bulk of the developmental work and story specifics.
Some characters from the original comic book series also make in-game appearances.
Unlike many graphic adventure games, The Walking Dead does not emphasizebut instead focuses on story and.
The story is affected by both the dialogue choices of the player and their actions duringwhich can often lead to, for example, certain characters being killed, or an adverse change in the disposition of a certain character or characters towards Lee.
The choices made by the player carry over from episode to episode.
Choices were tracked by Telltale, and used to influence their writing in later episodes.
The Walking Dead has been critically acclaimed, with reviewers praising the harsh emotional tone of the story and the empathetic connection established between Lee and Clementine.
It won year-end accolades, including awards from several.
More than one million unique players have purchased at least one episode from the series, with over 8.
In July 2013, Telltale released an additional downloadable episode, 400 Days, to extend the first season and bridge the believe, stuff to do in lake tahoe agree towards the.
The premiered on December 20, 2016.
The fourth and final season is set to be released in 2018.
The player can examine and interact with characters and items, and must make use of inventory items and the environment.
Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction.
For example, the player may be able to look at a character, talk to that character, or if they are the walking dead full game online free download for android an item, offer it to the character or ask them about it.
According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action that tend to feature in other zombie-based games, such as.
A screenshot showing dialog choices.
At certain points in the game's conversation trees, the player will have a limited amount of time to respond, shown at the bottom of this screen.
If they don't respond in time, the game will default to the "no statement" option.
Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of RPGs.
Some require the player to make a selection within a limited time, otherwise Lee will remain quiet, which can affect how other characters respond to him.
Unlike in other RPGs such as the or series, where choices fall on either side of a "good or evil" scale, the choices within The Walking Dead have ambiguous results, having an effect on the attitude of the non-player characters towards Lee.
The player can opt to enable a "choice notification" feature, in which the game's interface indicates that a character has changed their disposition towards Lee as a result of these choices.
In more action-based sequences, the player must follow on-screen prompts for QTEs so as to keep themselves or other characters alive.
If the player dies, the game restarts from just prior to the QTE.
Other timed situations involve major decisions, such as choosing which of two characters to keep alive.
Each episode contains five points where the player must make a significant decision, choosing from one of two casually, gothic game android free download you options.
Through Telltale'sthe game tracks how many players selected which option and lets the player compare their choices to the rest of the player base.
The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices.
The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.
Characters in the game come to call the zombies "walkers", due to the slowness of their movement.
Although the survivors initially think that being bitten by a zombie is the only way to become infected, it is later discovered that one becomes a zombie upon death irrespective of the manner in which one dies; only by damaging the brain can the reanimation be stopped.
As with the comic andthe game's events occur in the state of Georgia.
From left, Christa, Omid, Kenny, Lee, Ben, and Chuck.
Numerous characters appear throughout the game.
Lee eventually finds and becomes a to voiced byan eight-year-old whose parents went away for the weekend, leaving her with a.
Lee and Clementine soon encounter a family from ; Kenny voiced by Gavin Hammona who prioritizes his family above all else; Katjaa, Kenny's wife, who works as a voiced by Cissy Jones ; and Kenny and Katjaa's son, Kenny Jr.
The five join a survivor group led by Lilly voiced bywho was formerly stationed on the.
Lilly's group consists of multiple survivors, including Larry voiced byher aggressive and judgmental father, a retired commander who knows Lee's past; Carley voiced by Nicole Vigil a quick-thinking regional news reporter who is also aware of Lee's crimes; Doug voiced by Sam Joana resourceful and logical ; and voiced by Nick Hermana former boy.
In the second episode, two more survivors join the group: Mark voiced by Mark Middletona survivor who used to work for the ; and Ben Paul voiced by Trevor Hoffmana high school student rescued by Lee, Mark and Kenny.
In the third episode, more characters are introduced; Chuck voiced bya level-headed homeless man who lives in a ; and Omid and Christa voiced by Owen Thomas and Mara Junot respectivelya young couple who tend to stay away from large groups.
The fourth episode introduces two more characters; Molly voiced byan acrobatic and resourceful young woman who carries an ; and Vernon voiced by Butch Englea and leader of a group of hiding in the of a hospital.
The Stranger voiced by Anthony Lam, and by Roger Jackson through the walkie-talkie is a man that communicates to Clementine via her walkie-talkie as the group nears Savannah.
Please by removing unnecessary details and making it more concise.
October 2015 The following summary is a broad overview of the work, describing the major events that occur regardless of player choice.
Some specific elements not listed here will change based on the impact of player choices.
The game opens with Lee Everett on his way to prison after his conviction in Atlanta, Georgia.
En route, the police car in which he is travelling strikes a walker and careens off-road.
The officer is killed by walkers, and Lee takes shelter in a nearby home, discovering a little girl named Clementine.
Her parents went away for a few days to Savannah, when the zombie apocalypse began.
Lee offers to protect and care for Clementine, and help her find them.
They meet Kenny, his wife Katjaa and their son Kenny Jr.
Though protected from walkers, Lee and the survivors struggle to find food, and after three months, are at the last of their supplies.
They are approached by the St.
Johns, a family who own a nearby dairy.
However, while on the dairy, Lee discovers the St.
Johns have engaged in cannibalism.
The group escapes using an abandoned station wagon, leaving the St.
Johns as the farm is overrun by walkers.
The group soon learns that the St.
Johns had a deal with local bandits; they gave the bandits food and in exchange the bandits would not attack the dairy.
The bandits launch an attack on the motel that attracts walkers, and the group is forced to abandon their base and supplies.
The group come upon a freight train and get it working, heading towards Savannah, with the intention of finding a boat and getting out onto the ocean.
During the trip, Duck succumbs to his bite he received during the attack on the motel driving Katjaa to suicide.
The group then encounters Christa and Omid, two other survivors who join them.
Nearing Savannah, Clementine's walkie-talkie goes off.
An unknown man tells her she will be safe once he deals with Lee and the group, and promises her that her parents are waiting for her.
The group takes shelter in a well-fortified mansion, and Lee and Kenny head towards the pier to find a boat.
There, they discover that there are no boats left in the city, and whatever useful supplies remain are see more held in Crawford, a fortified elitist community who do not permit the elderly, the sick, or children into their ranks.
When walkers attack, Lee is separated from the group, and he makes his way back to the mansion through the sewers.
While there, he discovers a group of cancer survivors, led by Vernon, hiding in a hospital morgue.
Vernon returns with Lee back to the mansion, where Clementine has discovered a boat in the shed; it lacks fuel and a battery, but both items can be obtained in Crawford.
Lee and the group plan an invasion, but once there, they find the entire population has turned into walkers.
They quickly gather the necessary supplies and leave.
Vernon departs, but not before warning Lee that he does not believe Lee an appropriate guardian for Clementine, and offering to take care of her instead.
The next morning, Lee wakes to find Clementine missing, and in his haste to find her, he is attacked and bitten by a walker.
Initially suspecting Vernon, Lee finds the morgue abandoned, when Clementine's walkie-talkie goes off.
The man on the other end reports that he has Clementine and challenges Lee to come and find her.
Clementine is able to reveal to Lee where she is being held, and Lee returns to the mansion only to find that the boat and other supplies have been stolen by Vernon's group.
The group heads off to rescue Clementine, and Kenny is lost during an attack by a herd of walkers.
Lee reaches the hotel where Clementine is captive where he comes face to face with her captor, who reveals that he was the owner of the station wagon that the group ransacked after leaving the dairy and lost his family to walkers as a result.
Seeking revenge, the stranger found Clementine on his walkie-talkie and manipulated her into keeping tabs on the group under the guise that he had her parents and had been following them ever since.
Realizing that the man is insane, Lee, with Clementine's help, kills him.
As Lee and Clementine leave the hotel, Clementine spots her parents, both of whom have turned into walkers, and Lee falls unconscious.
Awakening soon after, he realizes he is near conversion, and instructs her to escape the city and meet Omid and Christa at the edge of town.
The player can choose to have Lee order Clementine to either kill him, leave him to become a walker, or opt to do nothing, in which case Clementine will choose based on the culmination of the player's choices within the game.
Some of these characters, depending on player choices, reappear in Season Two.
On Day 2 of the outbreak, Vince is on a prison-bound bus with Danny Erik Braa and Justin Trevor Hoffmann when it is ambushed by walkers.
He manages to escape, helping one of his fellow prisoners as well while forced to leave another behind.
One of them gets out to check on the damage to the car and the fate of the guard, but the other one flees opinion nyx gamers on duty sorry the car, abandoning their friend.
On Day 184 of the outbreak he hitchhikes and is picked up by Nate, who takes Russell to a nearby gas station and truck stop.
The two explore the stop for supplies coming across an older couple, Walt and Jean, who Nate prepares to kill, while Russell deliberates on staying with Nate or leaving him.
On Day 220 of the outbreak they are discovered by the survivors that Dee stole supplies from, forcing them to split up into a corn field.
To protect herself, Bonnie attacks an approaching shadow with a farm tool, shocked to find it was actually Dee, who accuses her of purposely attacked her as she dies.
Bonnie must determine whether to tell Leland the truth or not.
Several members of the group are also former cancer patients who Lee encounter in Episode 4 of the main story and who stole Kenny's boat.
Roman Kid Beyond holds tight control as the leader of the group, and when Roberto, a scavenger, attempts to steal from the group on Day 236 of the outbreak, Roman debates whether to have him kill the scavenger or let him go and risk their safety, making Shel give the deciding vote.
Sometime after on Day 259, the consequences of her choice have splintered the group's security or positivity.
When article source group member Stephanie Dana Bauer is caught stealing supplies, Roman asks Shel to kill her, leading Shel to consider either going through with it or fleeing the camp with Becca.
The five stories culminate in a final scene on Day 400 where Tavia Rashida Clendening discovers photos of the five on a billboard near the now-overrun truck stop, along with a map to a nearby location.
There, she finds the survivors, and offers them sanctuary nearby.
The choices the player has previously made, and will make as Tavia, will determine which members join Tavia or remain behind.
Johns, a family who own a nearby dairy farm.
They come to learn the St.
Johns may not be what they seem.
Pink August 28, 2012 2012-08-28 When bandits and walkers attack the motel, the group is forced to flee without their supplies, leading to tensions on the road.
The group finds an operating train, headed for Savannah, where Clementine hopes to find her parents.
The epilogue follows Tavia, who is trying to save other survivors.
It focuses on five new characters, and is presented in a style; players can approach the five stories in any order they choose.
In 2010, the company secured the rights to two licensed movie properties fromresulting in and.
The latter included elements atypical of adventure games, including more action-oriented sequences incorporating quick time events, and was inspired by 's.
In February 2011, Telltale announced deals with to develop episodic series based on both The Walking Dead and.
For The Walking Dead, the agreement including provisions for "multi-year, multi-platform, multi-title" arrangements, with an initial episodic series release to commence in the fourth quarter of 2011.
According to Kirkman, he had previously played Telltale'sand felt that they "were more focused on telling a good story, and I thought they were good at engaging the player in the narrative.
Since then, Kirkman became involved with Telltale, mostly providing oversight on what aspects of the story were appropriate components of The Walking Dead universe, in much the same manner as he does for the television show, staying out of the direct development process.
Dan Connors, CEO of Telltale, stated that working with Kirkman made it easier for Telltale to craft its story and introduce new characters, instead of having to work with those already established in the comic.
One of the few demands Kirkman asked of Telltale was to avoid telling anything involved with the comic's main character,as Kirkman has stated long-term plans with the character in other media.
Kirkman had not been impressed with an early build of the first episode, but by the time they had presented him with a near-final build, Kirkman told the Telltale team, "Holy shit guys, you did it", according to the game's co-lead developer.
Connors stated that from a gameplay perspective, they had looked to games such as Heavy Rain and the series as a basis for in-gamewhile the idea of giving the player choice was influenced by the series.
In addition to the television version of The Walking Dead, Telltale took cues from and in terms of how to develop characters within a brief time.
Connors also noted that he found that traditional conversation trees did not possess "a believable rhythm" to dialog, and developed a conversion system, using timed input, to create more natural-sounding dialog.
The game's story was written with the final scene in the fifth episode, where Clementine either shoots Lee or walks away to let him become a walker, as the established ending that the game would build towards.
As such, the character of Clementine was considered critical to the game's writing, and the team spent much time making her the "moral compass" for the game, while assuring that as a child character, she would not come off to the player as whining or annoying.
Similarly, the scene with the Stranger in the hotel room was planned very early in development, and also used to review the player's decisions on a moral basis, allowing the player to respond, if they desired, to the allegations.
Each episode was developed by pairing a writer and a game designer so that the plot and gameplay style for that episode would work in cooperation and avoid having one feel detached from the other, according to Vanaman.
As such, certain gameplay ideas were left out of the game; one example given by Vanaman was a scene where everyone in the survivor group was firing on a wall of zombies, but as this would lead to a discrete success or failure, it did not fit in with the sense of panic they wanted to convey in the scene.
Telltale itself was formed from many former employees, who had previously written games where the player could not die.
As such, they introduced situations where Lee would die if the player did not react fast enough, although the game would restart just before these events, and situations where non-player characters would die based on the player's on-the-spot decisions.
This latter aspect was designed to maintain the game's pace, and led to the idea of tracking the player's decisions.
Telltale's development tools and engines had previously included means of tracking players' progress, but the the walking dead full game online free download for android in The Walking Dead was more explicit, revealing global statistics.
The ultimate goal of introducing non-game-ending choices into the game was to make the player more invested in the story and more likely to avoid using the rewind feature.
Telltale spent a great deal of time to assure that no the walking dead full game online free download for android would appear to be punishing to the player, though ultimately "all choices are equally wrong", according to The walking dead full game online free download for android />The writers wanted to create choices that would appear to have a significant impact on the story but ultimately would be mostly inconsequential to the larger story.
At major decision points, the writers' aim was try to have the audience split evenly by making the dialog as neutral as possible prior to the choice; they considered that a split of 75 to 25 percent was not ideal.
They noted such cases occurred in both the first episode, where the player has an option to save Carley the "hot reporter with a gun" or Doug the "dorky dude"with the vast majority of players saving Carley, and in the second episode, where the player is given the option to cut off Parker's leg before they are attacked by Walkers or leave him behind, with most players cutting off the leg.
As such, in subsequent episodes, they worked to modify dialog to eliminate any sense of suggestion, leaving the notion of the 'right' choice ambiguous, and totally up to the player themself.
In some cases, the writers had to work around the established characters and chronology from the comic series.
In the first episode, for example, the player is introduced to The walking dead full game online free download for android Greene, who is established in the comics as a bitter character due to witnessing his son Shawn turn into a walker in the early stages of the outbreak.
One of the first decisions the player makes is whether to save Shawn or Duck; however, either choice results in Shawn being bitten, so as to maintain the comic's continuity; only the manner in which he is bitten is changed.
The major consequence aspect of the choice instead involves how Kenny feels towards Lee.
In other cases, Telltale designed scenes and choices knowing how the majority of players would be predisposed to certain characters.
One example is the character of Larry, who is introduced in the first episode as a hard-nosed jerk.
Based on the statistical feedback, Telltale recognized that most players would want to either abandon or kill Larry at the first opportunity, and as such, they created a conversation tree in episode two where Lilly goes some way to redeem Larry in the eyes of the player.
The idea was that this might influence the player when they must choose whether to help Kenny kill Larry, who may, or may not, have died from a and be on the verge of turning.
Telltale found that 75% of the players now wanted to save Larry, a result they had expected.
The writers also used the decision statistics from previous episodes to develop the direction of future ones.
Gary Whitta, the writer of the fourth episode, specifically reviewed all the statistics from the previous three episodes to determine the general development of the episode's story.
One example involved visit web page death of Duck in the third episode.
In that episode, the player must choose to either kill Duck for Kenny, or have Kenny do it himself.
In the fourth episode, Whitta wrote a scene where Kenny finds a similar-looking boy, who has starved to death in an attic and come back as a walker.
Again, the player is faced with the choice of whether to kill the boy themselves or have Kenny do it.
They also included a third choice, in which slot machine games download for android player would simply walk away, leaving the boy as a walker trapped in the attic, but this decision would harshly affect the disposition of the others characters towards Lee.
By the first act of episode 5, there were 32 variations due to past player choices that they had to write towards.
The number of possible scenarios were considered necessary to make the game feel "organic" to the individual player, making the player feel like they weaved their own story within the game instead of just taking a specific route through the choices.
Sakai was told to not use symmetric expressions to help create norges spilleautomater human-like expressions and help improve the realism of the game.
Sakai drew inspiration from his own daughter to develop the character of Clementine.
However, the development team still focused on achieving the best control schemes for each platform; in particular, the control scheme on mobile devices was based on experience gained during the development of the Back to the Future game.
A major challenge through the development of all five episodes was the save game file format, which they continually have to update and fix across platforms, and in some cases, causing existing save files to become invalid.
Unique fixes applied for earlier episodes on one platform would reappear as problems in the walking dead full game online free download for android ones.
Connors stated that for the next series, they will be "a lot more diligent" on the save game issues, using data gathered during the first season development and information on how players would approach the game.
In previous series developed by Telltale for multiple platforms, they had had difficulty in timing releases to reach all players at the same time.
One aspect of this was due to issues encountered on the service for the ; for small publishers, like Telltale at the time, they had to arrange with larger publishers to allocate a slot within the Arcade's release schedule several months in advance, making it difficult to coordinate with releases on other platforms.
After the success of the Back to the Future and Jurassic Park games, however, Telltale were able to officially achieve a publisher status on Xbox Live, giving them more control of the release schedule.
Furthermore, they had designed the game such that the second through fifth episodes would be treated asallowing them to bypass slot scheduling and assuring same-day release on both PCs and consoles.
The first episode of the second season was released in late 2013.
According to Connors, Telltale incorporates what players liked best from the previous http://bonus-slot.top/download-android/free-running-game-download-for-android.html, while considering how and by what means they will continue the story, and include the possibility of tying in more of the characters from the television show.
In February 2013, Whitta suggested that there may also be some material released before the second season to tide players over until then.
This was revealed to be the aforementioned 400 Days downloadable content, revealed at the 2013 following a week of brief video teaser movies posted by Telltale, introducing the five main characters in the added episode.
The content uses information from the player's saved game from the first season, and decisions made within 400 Days will continue into season two.
The content was made available on the game's existing platforms between July 2 and 11, 2013, while a special bundled edition of theincluding the full The Walking Dead game and 400 Days content, was released on August 20, 2013.
A "Game of the Year" edition of The Walking Dead, including all five episodes and 400 Days, was released for retail for the Microsoft Windows, Xbox 360, and PlayStation 3 platforms on November 19, 2013.
A three episode mini-series, The Walking Dead: Michonne, based on the characterwas released in February 2016.
The first episode of third season was released on December 20, 2016, with physical season pass disc released on February 7, 2017.
The fourth and final season is scheduled to premiere in 2018.
Its release was slated for late 2011, but it was ultimately pushed back to April 2012.
This date was shortly after the conclusion of the final episode of the second season of The Walking Dead television show, providing a means for the game to ride the popularity of the show.
Telltale later announced that they would provide a disc-based release of the complete game for these platforms on December 11, 2012, after the release of the fifth episode.
Exclusive to stores in North America is the Collector's Edition, which includes new artwork by and The Walking Dead: Compendium One, a comic book that embody the first 48 issues of the series by Robert Kirkman.
Following the retail release, some Xbox 360 owners without large storage options reported stuttering issues with the disc-based game; Telltale compensated these users with free codes to download the full series digitally.
In March 2013, Telltale announced that The Walking Dead will be ported to thelater revealed in June 2013 to be a retail release, including a special Vita bundle package that would include the game, the 400 Days episode, and additional content.
In November 2013, Telltale announced that a Game of the Year edition of The Walking Dead was to be released for PC, Xbox 360 and PlayStation 3 through retail.
It will includes the five episodes, the 400 Days DLC episode, the original score and a behind-the-scenes feature.
Releases for the and consoles were announced in May 2014 and released in October later that year.
The game received over 80 Game of the Year awards and many other awards.
Aggregating review websites and gave the PlayStation 3 version 85.
The game received various accolades including the "Editors' Choice", "Editors' Choice", Xbox Editors' Choice Award, and the PlayStation Gold Award.
Aggregating review websites GameRankings and Metacritic gave the PC version 86.
The game won the award for "Best Adventure Game".
Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 88.
IGN's gave it a 9 out of 10, saying "It's a disturbing, depressing and entertaining entry in a journey that's been nothing short of excellent so far.
Aggregating review websites GameRankings and Metacritic gave the PC version 84.
Aggregating review websites GameRankings and Metacritic gave the PC version 94.
Aggregating review websites GameRankings and Metacritic gave the PlayStation commit free games in uc browser download for android has version 78.
The first episode topped the charts on Xbox Live Arcade for the week of April 30, and remained at the top for two weeks.
It also topped the sales charts for both and for a week.
The first episode sold one million copies in 20 days not including iOS salesmaking it Telltale's fastest selling title to date.
With the third episode's release, over 3.
As of January 2013, over 8.
Telltale's CEO Dan Connors has stated that the iOS version represented about 25% of their overall sales, the "largest upswing" for any platform, with sale particularly high in November and December 2012, due in part due to various sales on the App Store.
Upon announcement of the 400 Days content, Telltale reported that over 17 million episodes have been purchased across all platforms worldwide, while by October 2013, at the time of the formal announcement of Season Two, over 21 million episodes have been sold.
As of July 28, 2014, 28 million episodes have been sold.
Telltale have been praised for taking their previous experiences in the genre and expanding on them, whilst also incorporating strong writing and ; and named the studio one of the top 10 developers in 2012.
The Walking Dead has garnered many other 2012 "Game of the Year" awards, notably from,and.
The Walking Dead was awarded "Game of the Year", "Best Adapted Video Game", and "Best Downloadable Game" at the 2012 ; Melissa Hutchison's role as Clementine was named as "Best Performance By a Human Female", while Dave Fennoy was nominated for "Best Performance by a Human Male".
Telltale Games was also named as "Studio of the Year".
The game was awarded "Best Downloadable Game" and "Best Character Design" for Lee Everett at the 2012.
The Walking Dead was 's 2012 "Game of the Year" and "Best Multi-Platform Game".
For the 2013The Walking Dead was nominated for eight awards, and won for "Adventure Game of the Year", "Downloadable Game of the Year", "Outstanding Achievement in Story", and "Outstanding Character Performance" games coin for download free dozer android the character of Lee.
The Walking Dead won the "Best Narrative" award and received nominations for "Best Downloadable Game" and "Game of the Year" for the 2013.
In March 2013, the game was nominated for and won several Awards categories, including iOS Game of the Year.
The Walking Dead: 400 Days won Animation, Interactive at the 2013 NAVGTR awards.
A virtualdeveloped jointly by Telltale Games andwas released on August 27, 2014 as downloadable content for and.
Retrieved 28 June 2012.
Archived from on 2012-12-24.
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Retrieved 28 July 2012.
Retrieved 28 July 2012.
Retrieved 28 July 2012.
Retrieved 28 July 2012.
Retrieved 28 July 2012.
Retrieved 5 August 2012.
Retrieved 28 July 2012.
Retrieved 5 August 2012.
Retrieved 5 August 2012.
Retrieved 10 January 2013.
Retrieved 10 January 2013.
Retrieved 10 January 2013.
Retrieved 10 January 2013.
Retrieved 10 January 2013.
Retrieved February 23, 2016.
Retrieved July 20, 2017.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
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Retrieved February 7, 2013.
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Archived from on 2012-09-11.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
Retrieved February 7, 2013.
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Retrieved February 7, 2013.
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Retrieved February 7, 2013.
Retrieved February 7, 2013.
Archived from on 2012-12-18.
Archived from on 2013-01-04.
Retrieved January 14, 2013.
Retrieved January 24, 2013.
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